; Trebuchet
;
$Name:                                  @Trebuchet X
+Title:                                 XSTR("GTM-55 Trebuchet X", 3349)
+Description:
XSTR(
"Prototype
Long-Range Anti-Bomber
High Payload", 3350)
$end_multi_text
+Tech Title:				   XSTR("GTM-55 Trebuchet X", 3351)
+Tech Anim:					   Tech_GTM-55_Trebuchet
+Tech Description:
XSTR(
"The new GTM-55 Trebuchet was developed as a long-range, anti-bomber missile with an effective range of 4,000 meters. It also utilizes the latest in precision targeting technology for short lock times. The Trebuchet plays a vital role in defensive missions, enabling escort and patrol fighters to intercept incoming bombers without straying from the ship or emplacement under attack.", 3352)
$end_multi_text
$Model File:									trebuchet.pof
$Mass:											30.0
$Velocity:										400.0
$Fire Wait:										4.0
$Damage:										450														;; damage applied when within inner radius
$Blast Force:									170.0
$Inner Radius:									25.0														;; radius at which damage is full (0 for impact only)
$Outer Radius:									45.0														;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed:									0                                            ;; velocity of shockwave.  0 for none.
$Armor Factor:									2.5
$Shield Factor:									1.2
$Subsystem Factor:								2.8
$Lifetime:										30.0
$Energy Consumed:								0.0														;; Energy used when fired
$Cargo Size:									7.0														;; Amount of space taken up in weapon cargo
$Homing:										YES
	;; the following indented fields are only required when $Homing is YES
	+Type:										ASPECT													;; Legal: HEAT, ASPECT
	+Turn Time:									2.0
	+Min Lock Time:								2.5														;; Minimum lock time (in seconds)
	+Lock Pixels/Sec:								80                                           ;; Pixels moved per sec while locking
	+Catch-up Pixels/Sec:							220												;; Pixels moved per sec while catching up
	+Catch-up Penalty:							8															;; Extra pixels to move after catching up
$LaunchSnd:										92                                           ;; The sound it makes when fired
$ImpactSnd:										88                                           ;; The sound it makes when it hits something
$FlyBySnd:										-1
$Rearm Rate:									0.5														;; number of missiles/sec that are rearmed
$Flags:											( "player allowed" "Bomber+" "huge")
$Trail:																										;; Trail cannot be set if Exhaust is set
	+Start Width:								0.25                                         ;; Width of trail nearest missile
	+End Width:									0.7                                          ;; Width of trail before it "evaporates"
	+Start Alpha:								1.0
	+End Alpha:									0.0
	+Max Life:									0.3                                          ;; how many seconds before trail disappears
	+Bitmap:									newmiss1											;; Bitmap used to draw trail
$Icon:											iconTrebuchet
$Anim:											trebuchet
$Impact Explosion:								ExpMissileHit1
$Impact Explosion Radius:						15.0

